Models and textures created for the indie game, Roboherd. The aim of the game is to push a small robot around various levels with a pink bubble avoiding hazards. Check out some screenshots, 123456.
I developed the visual identity and color schemes for the game and created almost all the 3d content for it. Included down the bottom are some environment textures of skyboxs, water, terrain, detailmaps and particle effects.
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